I have played games for almost fourteen years now starting with Poke'mon and Super Mario. But iw as always playing as a player and only recently have I started thinking things such as "Hmm...how would I have made this level?" or if I hated the game "How would I make this better?"
This was the mindset I put myself in for Tombed :http://www.auntiepixelante.com/tombed/play.html
The game was very similar to other digger flash games I'e played on the internet so I was able to grasp the controls almost right away. The game was very fast paced and quickly got my adreniline pumping as the spiked cieling came bearing down on my character as I frantically dug my way down to safety.
The spiked ceiling was just as effective as a countdown timer, in fact it was more effective. If I had 300 seconds and no spikes I would ahve taken more time for exploring but with spikes I'm thinking: "I need to haul ass outta here!". Taking that into consideration having a timer would have made Tombed a totally different game that would have been about exploring rather than survival.
After a few runs on Tombed I began to think of how this game could be an exploration game witht he exact same control scheme and enviroment. The mian difference would be no spikes and there would be powerups and treasure and you have until the clock runs out to reach the bottom with each stage becoming increasingly difficult to include puzzle game elements as well.
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