Sorry!
Sorry! A board game we've all played before which ensued into a night of alliances and cutthroat revenges and sabatoge. While the game is fun and engaging, the rules can be quite confusing at times and the conditions on the movement cards can either cripple some players or give them a slightly unfair advantage over the others. The rules rgarding teams were the most confusing and during my gameplay session we often spiraled down into a free for all and ever one for themself. So while we did have our fun, we had to refer back to the rules a little too often for our liking which led to our gameplay taking too long.
Fluxx!
This was my first time playing Fluxx! And it was one of the most enjoyable card games I had ever played. The game begins with a set if basic rules but once gameplay begins, those rules go right out the window in favor of new rules that pop up with the cards and the goals kept changing as well. The most amusing being that if we had been playing in a public place and someone came along to ask what we were playing we all had to draw fromt he deck. Though at times gameplay did get confusing it was very enjoyable. The strangest card that came up was the "Radioactive potato" which prevented a player form winning which made me wonder if the inventor of the game had come up with Fluxx! at four in the morning on some insane impulse. Gameplay didn't take as long as Sorry! did largely becasue the rules made more sense and we had them at the ready in case we forgot after a rule change card was played.
Overall,a game can be as fun as it comes but sometimes it's the rules that can make or break it. If the rules of play don't make sense or don't provide a level field of play at the start, the game won't be as much fun for everyone. In addition how long a game can take can affect this as well. Some games are fun when they take a long time because they are meant to take a long time, but most board games usually take about less than an hour, any longer than that and the game will start to feel rather tiring.
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