Wednesday, February 13, 2013

Paper Prototype Game Rules

Paper Prototype of: X-Marks the Spot

Rules:


1.       Roll a die to move ahead.

2.       Each player starts with as many map tokens as there are players. (ex.: 4 players=4 map tokens each)

3.       At the start of the game each player rolls the die highest number goes first then goes around clockwise.

4.       You can skip your turn if you want, but you must take your next turn.

5.       When you land on a space with another player a duel must commence.

6.       To duel each player rolls the die, highest number wins.  In the event of a tie just roll again.

a.       Loser must go to Recovery Island and forfeit one map piece.

b.      Winner stays where they are and takes one map piece from the loser.

7.       The first player to reach the Goal Island is the winner.

a.       You must have at least your starting number of map tokens to get to goal.

8.       You cannot move backwards into the goal area or recovery island.

a.       You cannot go to Recovery Island from the start spaces.

9.       Each space has a different effect except for blank spaces which are ordinary spaces.

a.       Got Lost space: go back to the nearest blank space.

b.      Ride the ride space: Ride the tide in the indicated direction.

c.       Duel space: pick any player to duel.

d.      Troublemaker space: send any player back to start.

e.      Storm: Lose a turn.

f.        Doubloon: Get an extra turn.

g.       Navy Attacks space: roll a die and go back that many spaces.

h.      Whirlpool: Swap places with any player.

i.         Cove: safe spot, while you are in that space you cannot be dueled, switched, or sent back to start.

 

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