Rules:
1.
Roll a die to move ahead.
2.
Each player starts with as many map tokens as
there are players. (ex.: 4 players=4 map tokens each)
3.
At the start of the game each player rolls the
die highest number goes first then goes around clockwise.
4.
You can skip your turn if you want, but you must
take your next turn.
5.
When you land on a space with another player a
duel must commence.
6.
To duel each player rolls the die, highest
number wins. In the event of a tie just
roll again.
a.
Loser must go to Recovery Island and forfeit one
map piece.
b.
Winner stays where they are and takes one map piece
from the loser.
7.
The first player to reach the Goal Island is the
winner.
a.
You must have at least your starting number of
map tokens to get to goal.
8.
You cannot move backwards into the goal area or
recovery island.
a.
You cannot go to Recovery Island from the start
spaces.
9.
Each space has a different effect except for
blank spaces which are ordinary spaces.
a.
Got Lost space: go back to the nearest blank
space.
b.
Ride the ride space: Ride the tide in the
indicated direction.
c.
Duel space: pick any player to duel.
d.
Troublemaker space: send any player back to
start.
e.
Storm: Lose a turn.
f.
Doubloon: Get an extra turn.
g.
Navy Attacks space: roll a die and go back that
many spaces.
h.
Whirlpool: Swap places with any player.
i.
Cove: safe spot, while you are in that space you
cannot be dueled, switched, or sent back to start.
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